Construct a vorticity based finite element calculation on a mesh.
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#include <vtkvmtkUnstructuredGridFEVorticityAssembler.h>
Construct a vorticity based finite element calculation on a mesh.
- Date
- 2006/04/06 16:46:44
- Revision
- 1.4
..
Definition at line 34 of file vtkvmtkUnstructuredGridFEVorticityAssembler.h.
◆ Superclass
◆ vtkvmtkUnstructuredGridFEVorticityAssembler()
vtkvmtkUnstructuredGridFEVorticityAssembler::vtkvmtkUnstructuredGridFEVorticityAssembler |
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◆ ~vtkvmtkUnstructuredGridFEVorticityAssembler()
vtkvmtkUnstructuredGridFEVorticityAssembler::~vtkvmtkUnstructuredGridFEVorticityAssembler |
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◆ New()
◆ IsTypeOf()
static int vtkvmtkUnstructuredGridFEVorticityAssembler::IsTypeOf |
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const char * |
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◆ IsA()
virtual int vtkvmtkUnstructuredGridFEVorticityAssembler::IsA |
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◆ SafeDownCast()
◆ NewInstanceInternal()
virtual vtkObjectBase* vtkvmtkUnstructuredGridFEVorticityAssembler::NewInstanceInternal |
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◆ NewInstance()
◆ Build()
virtual void vtkvmtkUnstructuredGridFEVorticityAssembler::Build |
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◆ SetVelocityArrayName()
virtual void vtkvmtkUnstructuredGridFEVorticityAssembler::SetVelocityArrayName |
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◆ GetVelocityArrayName()
virtual char* vtkvmtkUnstructuredGridFEVorticityAssembler::GetVelocityArrayName |
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◆ SetDirection()
virtual void vtkvmtkUnstructuredGridFEVorticityAssembler::SetDirection |
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◆ GetDirection()
virtual int vtkvmtkUnstructuredGridFEVorticityAssembler::GetDirection |
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◆ VelocityArrayName
char* vtkvmtkUnstructuredGridFEVorticityAssembler::VelocityArrayName |
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◆ Direction
int vtkvmtkUnstructuredGridFEVorticityAssembler::Direction |
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The documentation for this class was generated from the following file: